		<Item>
			<modelName>police4</modelName>
			<txdName>police4</txdName>
			<handlingId>POLICE2</handlingId>
			<gameName>POLICE4</gameName>
			<vehicleMakeName />
			<expressionDictName>null</expressionDictName>
			<expressionName>null</expressionName>
			<animConvRoofDictName>null</animConvRoofDictName>
			<animConvRoofName>null</animConvRoofName>
			<animConvRoofWindowsAffected />
			<ptfxAssetName>null</ptfxAssetName>
			<audioNameHash>police2</audioNameHash>
			<layout>LAYOUT_STANDARD</layout>
			<coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets>
			<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
			<scenarioLayout />
			<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
			<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
			<bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
			<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
			<FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.040000" />
			<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.040000" z="-0.020000" />
			<FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.115000" z="0.000000" />
			<FirstPersonProjectileDriveByPassengerIKOffset x="-0.100000" y="-0.140000" z="0.000000" />
			<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.020000" />
			<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.020000" />
			<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.010000" />
			<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonMobilePhoneOffset x="0.155000" y="0.273000" z="0.535000" />
			<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
			<FirstPersonMobilePhoneSeatIKOffset>
				<Item>
					<Offset x="0.136000" y="0.156000" z="0.445000" />
					<SeatIndex value="2" />
				</Item>
				<Item>
					<Offset x="0.136000" y="0.156000" z="0.445000" />
					<SeatIndex value="3" />
				</Item>
			</FirstPersonMobilePhoneSeatIKOffset>
			<PovCameraOffset x="0.000000" y="-0.175000" z="0.675000" />
			<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
			<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
			<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
			<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
			<shouldUseCinematicViewMode value="true" />
			<shouldCameraTransitionOnClimbUpDown value="false" />
			<shouldCameraIgnoreExiting value="false" />
			<AllowPretendOccupants value="true" />
			<AllowJoyriding value="false" />
			<AllowSundayDriving value="false" />
			<AllowBodyColorMapping value="true" />
			<wheelScale value="0.253800" />
			<wheelScaleRear value="0.253800" />
			<dirtLevelMin value="0.000000" />
			<dirtLevelMax value="0.300000" />
			<envEffScaleMin value="0.000000" />
			<envEffScaleMax value="1.000000" />
			<envEffScaleMin2 value="0.000000" />
			<envEffScaleMax2 value="1.000000" />
			<damageMapScale value="0.600000" />
			<damageOffsetScale value="1.000000" />
			<diffuseTint value="0x71000000" />
			<steerWheelMult value="1.000000" />
			<HDTextureDist value="5.000000" />
			<lodDistances content="float_array">
				15.000000
				30.000000
				70.000000
				140.000000
				500.000000
				500.000000
			</lodDistances>
			<minSeatHeight value="0.862" />
			<identicalModelSpawnDistance value="20" />
			<maxNumOfSameColor value="10" />
			<defaultBodyHealth value="1000.000000" />
			<pretendOccupantsScale value="1.000000" />
			<visibleSpawnDistScale value="1.000000" />
			<trackerPathWidth value="2.000000" />
			<weaponForceMult value="1.000000" />
			<frequency value="100" />
			<swankness>SWANKNESS_1</swankness>
			<maxNum value="2" />
			<flags>FLAG_EXTRAS_SCRIPT FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_LIVERY</flags>
			<type>VEHICLE_TYPE_CAR</type>
			<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
			<dashboardType>VDT_RACE</dashboardType>
			<vehicleClass>VC_EMERGENCY</vehicleClass>
			<wheelType>VWT_SPORT</wheelType>
			<trailers />
			<additionalTrailers />
			<drivers>
				<Item>
					<driverName>S_M_Y_Cop_01</driverName>
					<npcName />
				</Item>
			</drivers>
			<extraIncludes />
			<doorsWithCollisionWhenClosed />
			<driveableDoors />
			<bumpersNeedToCollideWithMap value="false" />
			<needsRopeTexture value="false" />
			<requiredExtras />
			<rewards>
				<Item>REWARD_WEAPON_CARBINERIFLE</Item>
				<Item>REWARD_AMMO_CARBINERIFLE</Item>
				<Item>REWARD_STAT_WEAPON</Item>
			</rewards>
			<cinematicPartCamera>
				<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
				<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
				<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
				<Item>WHEEL_REAR_LEFT_CAMERA</Item>
			</cinematicPartCamera>
			<NmBraceOverrideSet />
			<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
			<buoyancySphereSizeScale value="1.000000" />
			<pOverrideRagdollThreshold type="NULL" />
			<firstPersonDrivebyData>
				<Item>STD_POLICE2_FRONT_LEFT</Item>
				<Item>STD_POLICE2_FRONT_RIGHT</Item>
				<Item>STD_POLICE2_REAR_LEFT</Item>
				<Item>STD_POLICE2_REAR_RIGHT</Item>
			</firstPersonDrivebyData>
		</Item>